Panic Museum Wiki
(Explanation of Hostage Update added)
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(Additional Information about the game.)
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The story revolves around the disappearance of 100 people in a nameless city somewhere and you play one of two special agents who are investigating the mystery. There are 15 selectable levels, 12 mini-game missions, 6 boss characters, multiple game endings, colorful graphics, and mounted guns that are exactly like the guns found in GlobalVR’s ''Aliens: Extermination''.
 
The story revolves around the disappearance of 100 people in a nameless city somewhere and you play one of two special agents who are investigating the mystery. There are 15 selectable levels, 12 mini-game missions, 6 boss characters, multiple game endings, colorful graphics, and mounted guns that are exactly like the guns found in GlobalVR’s ''Aliens: Extermination''.
   
The primary enemies the player will face throughout the game are killer clowns and in this regard the game has a CarnEvil feel. There are barrels, boxes and other objects to shoot which will reveal pick-ups which the player can shoot for points, ammo pick-ups and sometimes a hostage. When a hostage is saved (they have to appear on the screen and run away without being killed) the game will show you the name of the person you saved and it will track that. There is no reload feature – how many bullets you have is shown next to the target reticule on the screen and you will find many ammo pick-ups as you play.
+
The primary enemies the player will face throughout the game are killer clowns and in this regard the game has a CarnEvil feel. There are barrels, boxes and other objects to shoot which will reveal pick-ups which the player can shoot for points, ammo pick-ups and sometimes a hostage (applies to barrels only). When a hostage is saved (they have to appear on the screen and run away without being killed) the game will show you the name of the person you saved, his/her mugshot, and it will track that. There is no reload feature – how many bullets you have is shown next to the target reticule on the screen and you will find many ammo pick-ups as you play. You can switch between using a machine gun and a semi-automatic handgun by pressing the red button on the controller. In the unlike event you DO run out of bullets for your machine gun, you will be forced to use the handgun until you get an ammo pick-up.
   
  +
If the players run out of health, they are given 30 seconds to continue, along with extra bullets for their machine guns if they do. The highest number of bullets that players can gain from continuing is 500.
At the end of each game session (either by Game Over or clearing all the stages), players will be presented with a "Hostage Update" showing how many hostages he/she rescued as well as how many more remain. They are then presented with a grade that is determined solely by how many hostages were rescued.
 
  +
 
At the end of each game session (either by Game Over or clearing all the stages), players will be presented with a "Hostage Update" showing how many people he/she rescued as well as how many more remain. They are then presented with a grade that is determined solely by how many people were rescued.
 
* '''NO GRADE '''-- 0 rescued
 
* '''NO GRADE '''-- 0 rescued
 
* '''C '''-- 1 to 49 rescued
 
* '''C '''-- 1 to 49 rescued
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*[[wikipedia:GlobalVR|GlobalVR]] changed the name to avoid confusion with Panic Museum which is being sold by a different company.
 
*[[wikipedia:GlobalVR|GlobalVR]] changed the name to avoid confusion with Panic Museum which is being sold by a different company.
 
*The game was also officially named <u>''Frightmareland''</u>.
 
*The game was also officially named <u>''Frightmareland''</u>.
  +
*The game was released in South-East Asia as ''Haunted Museum II'', complete with the original Japanese theatre cabinet (instructions and actual game are in English, though), sans the subtitle and katakana for the title (on the in-game logo). This can be confusing because when the original ''Haunted Museum'' was localized for SEA, it was known as ''Panic Museum ''(though that version also used the original theatre cabinet).
  +
*Generally, the missing people are old and/or frail, along with being a mix of Americans, Europeans, Japanese, Chinese, Koreans and other races. There is not a single child among them.
   
 
==Enemy bosses==
 
==Enemy bosses==

Revision as of 09:13, 16 February 2017

FFL Logo Bkgrnd Web

Shh...! Welcome to Frightfearland, originally released in Japan as Haunted Museum II: Youkoso Gen'ei Yuuenchi he (ホーンテッド ミュージアム II ようこそ幻影遊園地へ), is a 2010 arcade light-gun shooter released for April 2011, and is the second game in the Panic Museum series.

Development

The story revolves around the disappearance of 100 people in a nameless city somewhere and you play one of two special agents who are investigating the mystery. There are 15 selectable levels, 12 mini-game missions, 6 boss characters, multiple game endings, colorful graphics, and mounted guns that are exactly like the guns found in GlobalVR’s Aliens: Extermination.

The primary enemies the player will face throughout the game are killer clowns and in this regard the game has a CarnEvil feel. There are barrels, boxes and other objects to shoot which will reveal pick-ups which the player can shoot for points, ammo pick-ups and sometimes a hostage (applies to barrels only). When a hostage is saved (they have to appear on the screen and run away without being killed) the game will show you the name of the person you saved, his/her mugshot, and it will track that. There is no reload feature – how many bullets you have is shown next to the target reticule on the screen and you will find many ammo pick-ups as you play. You can switch between using a machine gun and a semi-automatic handgun by pressing the red button on the controller. In the unlike event you DO run out of bullets for your machine gun, you will be forced to use the handgun until you get an ammo pick-up.

If the players run out of health, they are given 30 seconds to continue, along with extra bullets for their machine guns if they do. The highest number of bullets that players can gain from continuing is 500.

At the end of each game session (either by Game Over or clearing all the stages), players will be presented with a "Hostage Update" showing how many people he/she rescued as well as how many more remain. They are then presented with a grade that is determined solely by how many people were rescued.

  • NO GRADE -- 0 rescued
  • C -- 1 to 49 rescued
  • B -- 50 to 74 rescued
  • A -- 75 to 84 rescued
  • S -- 85 to 94 rescued
  • SS -- 95 to 99 rescued

A Hostage Update showing all 100 rescued will be followed by a congratulatory screen of the missing people applauding Chris and Akira, after which the player(s) will be rewarded a grade of SSS.

Trivia

  • Its release that was first seen at Amusement Expo 2011 in Las Vegas.
  • It is actually a sequel to Taito/Gamewax’s Haunted Museum, which was released as Panic Museum in North America by Taito and ICE and is known as Haunted Museum II in Japan.
  • GlobalVR changed the name to avoid confusion with Panic Museum which is being sold by a different company.
  • The game was also officially named Frightmareland.
  • The game was released in South-East Asia as Haunted Museum II, complete with the original Japanese theatre cabinet (instructions and actual game are in English, though), sans the subtitle and katakana for the title (on the in-game logo). This can be confusing because when the original Haunted Museum was localized for SEA, it was known as Panic Museum (though that version also used the original theatre cabinet).
  • Generally, the missing people are old and/or frail, along with being a mix of Americans, Europeans, Japanese, Chinese, Koreans and other races. There is not a single child among them.

Enemy bosses

  • Giant roller coaster Dragon Monster
  • Animatronic Giant One-eyed Skeleton
  • Demon flying Circus Elephant
  • Restaurant mascot statue Fat Chef
  • Animatronic statue Lemuel Gulliver
  • Clown Leader/Ringmaster

Eternal links